Learning Cocos2d for iOS Game Programming

The Cocos2D for iPhone game engine is the premier 2D game engine for iPhone game developers. Here’s a fairly comprehensive list of sites to browse through before/while undertaking a Cocos2D iPhone game project:
Cocos2d iPhone API Reference:
Great tutorials and lists:
Touch Event Handler:
Overview of Cocos2d (a little old but still good):
Moving a Sprite:
Coloring Sprites:
Objective-C Memory Management:
Great Beginner Forum Post:
iPhone Custom Made Sound Manager:
How to fix iPhone Signing Errors:
Game Examples:
Sound Effect Libraries:
Objective-C Docs:
Box2d: extending b2ContactFilter and b2ContactListener:
http://blog.xyris.ca/?tag=box2d
Box2d Reference and Tutorial (C++):
http://www.box2d.org/manual.html#_Toc258082967
Cocos2d iPhone Google Code Page:
http://code.google.com/p/cocos2d-iphone/
Using Chipmink ONLY for collision detection:
http://www.cocos2d-iphone.org/forum/topic/577
Chipmunk 5.0 New Collision Detection Function:
http://www.cocos2d-iphone.org/forum/topic/3996
Using CCCallFunc with parameters:
http://www.cocos2d-iphone.org/forum/topic/721
Overview of Cocos2d (a little old but still good):
http://lethain.com/entry/2008/oct/03/notes-on-cocos2d-iphone-development/
Objective-C Memory Management:
http://www.bit-101.com/blog/?p=2233

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